20 June 2021
·
Adam Fontenot
It's rather difficult to solve traveling-salesman type problems using real world locations and data. I was recently in a position where I needed to do so, to provide sample collection routes for a group of research biologists. Here I discuss the solution I came up with, which uses entirely open source methods and software, and provide some code that could be adapted to solve similar problems.
13 January 2021
·
Adam Fontenot
The video game FEZ contains a puzzle surrounding a broken QR code. I found a way to fix the code through a deep dive into the specification. It turns out that this is not the way that the game creators expected you to solve the puzzle.
16 September 2020
·
Adam Fontenot
Let's take a deep dive into the way that the adoption of HD digitally shot footage ruined the lighting of a bunch of different television shows, chiefly Battlestar Galactica.
12 September 2020
·
Adam Fontenot
Bart Ehrman has complex views of the relationship between naturalism and history. I try to develop an understanding of what the view is, and dispute several points.